

Horrific Vision
Revisited Horrific Visions is a new, limited-time event, starting with Patch 11.1.5 of The War Within, based on the Horrific Visions world activity introduced in the Battle for Azeroth expansion.
1. What's New?
2. Rune Enchants - Corruptions Brought Back
3. 🧿 Minor Runes
4. Recommended Revisited Horrific Vision Mask Progression
5. Where do I Enter Revisited Horrific Visions?
6. Revisited Horrific Visions Upgrade System
7. Tributes
8. Soridormi - Helper NPC in Revisited Horrific Visions
9. Revisited Horrific Visions User Interface
10. Sanity Loss – Summary
11. How to reduce or restore Sanity loss: 🧠 Orb Operation Manual: First Hourglass upgrade. Grants 3 Sanity Restoration Orbs per run to fully restore Sanity and revive fallen allies. ⏳ Hourglass Main Upgrades: Steeled Mind: Reduces Sanity drain up to 40% with Steeled Mind 4. Singular Sanitation Expertise: Revives you with 500 Sanity and full HP once at 0 (Emergency Cranial Defibrillation). Expansive Mind: Boosts group Sanity by up to +150 and allows a free revive per run (Synchronized Mind Stabilizer). 🛡️ Additional Resistance: Completing each Horrific Vision area once gives 10% Sanity drain reduction, up to 50% per city (Stormwind and Orgrimmar). ☠️ Tribute – Elite Extermination: Killing elite NPCs and bosses restores 50/100/150 Sanity depending on tribute rank. 🧪 "Good" Potion: One of 5 potion colors restores 100 Sanity, another drains 100—changes every run!
12. Objectives and Gameplay
Indice
What's New?
The revisited versions of Horrific Visions are similar to those you have experienced in Battle for Azeroth, but with new mechanics and rewards! Below, we have a list of new things to discover in Revisited Horrific Visions: A new currency,
Displaced Corrupted Mementos, used for upgrades and cosmetic rewards. Corrupted Mementos still exist and will be converted to Displaced Corrupted Mementos at the end of a Revisited Horrific Vision.

- Three new masks that provide additional difficulty (up from five in Battle for Azeroth), allowing players to experience the max challenge of 8-mask runs!
- Soridormi is available as an NPC to assist you in Horrific Visions. She can tank, DPS, or heal.
- The Titanic Research Upgrade System is back but broken down into two different systems:
- 1. The Hourglass of Horrific Visions upgrade tree. Here, you will use
Displaced Corrupted Mementos to gain upgrades.
- 2. Tributes. Originally part of the Titanic Research, these tributes are now attached to completing objectives in Horrific Visions, allowing you increases over time as you clear them.
- Many new rewards and secrets!

Rune Enchants - Corruptions Brought Back
You can obtain these enchants by completing a series of quests that require looting currency from the end chests of Horrific Visions:
🌀 Borrowing Corruption
- Requires 500 Displaced Corrupted Mementos
- Requires 8 Black Blood Residue from the end chests of Corrupted and Lost Areas
- Completable in 2 Revisited Visions with all objectives completed
- Unlocks Lesser Runes
🔥 Enhancing Corruption
- Requires 1000 Displaced Corrupted Mementos
- Requires 8 Black Blood Coagulate from the end chests of Lost Areas
- Completable in 4 Revisited Visions with all objectives completed
- Unlocks Greater Runes

🧿 Minor Runes
Purchasable after completing the quest Borrowing Corruption
- Cost: 500 Displaced Corrupted Mementos each.
- Once the quest is completed, access is unlocked for your entire Warband.
Lesser Runes can be purchased from Augermu in Dornogal:


Recommended Revisited Horrific Vision Mask Progression
Although you will not obtain every single mask in this order, once you have access to all 8 masks, this is the recommended order we have for players looking to progress through the mask system. This is just a recommendation, and you can progress through Horrific Visions using whatever mask order you desire.
- Burned Bridge adds void zones to every step you take, with each void zone draining Sanity. This mechanic will always drain 30 Sanity, no matter which mask difficulty you have, so this is a good starting mask, as this will help you get used to planning your route.
- Dark Imagination spawns a normal add if your Sanity is below 50%. With full hourglass and tribute updates, you should not be spawning this add unless you incorrectly manage your Sanity, so it is mostly a non-issue.
- Nemesis adds Gamon or Hogger as enemies that attack you every 25 enemies killed in the Vision. You can very easily plan for their spawns, as there is a counter on the top of your UI, and any mob kills (besides critters) count towards making them spawn, so you're able to leave weaker mobs up to trigger a spawn at a better time. In addition to this, they count as Sanity management, as killing them returns Sanity via Elite Extermination, so it is a good idea to get used to them early on.
- Vengeance makes it so mobs bolster nearby enemies for 20% increased damage when they die. Many pulls in Horrific Visions include a couple of normal mobs with no abilities and a couple of dangerous mobs (usually higher health) with abilities that can kill you, so it is valuable to learn early on which mobs to focus and which ones to leave for last.
- Daredevil increases Sanity damage caused from creatures by 400%. This makes it so most boss abilities drain a lot of your Sanity, so this is the time to learn how to deal with all of them. In this version of Horrific Visions, you can benefit from Sanity Restoration Orb in combat (and cast them in combat as well!), so it is also a good plan against bosses with harder-to-dodge Sanity mechanics, such as Umbric in Stormwind or Rexxar in Orgrimmar.
- Long Night is an extension of Daredevil, as it adds no direct effects besides cutting your Sanity bar in half. Have you not learned how to manage your Sanity? This is the time to learn it.
- Pained adds a second Madness to every wing in Horrific Visions. Some wing affixes can be pretty nasty when combined, namely Madness: Scorched Feet / Madness: Dark Delusions in Corrupted Areas and Madness: Split Personality / Madness: Haunting Shadows in Lost Areas. As Sanity resistance is higher than it was in BFA, taking a little longer between pulls to handle these affixes is a good way of dealing with it.
- Multitudes is one of the new masks—and by far the nastiest one added. Multitudes more than doubles the amount of trash you get in Horrific Visions and adds additional, even more dangerous enemies to packs. It interacts negatively with masks like Nemesis and Vengeance.


Where do I Enter Revisited Horrific Visions?
Once the Revisited Horrific Visions event is available, you can queue from Dornogal, just south of the Coreway tunnel. Once the introduction questline is completed, interact with the Portal to Horrific Visions to queue for the Revisited Horrific Vision available for the week.
Once your queue is accepted, you will start in a room similar to that of the Heart Chamber in Silithus. In this room, you can check on your Tribute progress, preview and select how many Masks you want to use in the Vision scenario, and check with Soridormi on what specialization you want her to use in the vision (or even if you want her to help you or not). Once you're ready to start the Vision scenario proper, talk with the Image of Wrathion at the center of the room to start the vision.

Revisited Horrific Visions Upgrade System
The Titanic Research system seen in Battle for Azeroth is back, in a different manner, in the Revisited Horrific Visions. This time, it is broken down into two systems: the Hourglass of Horrific Visions, which follows a similar vibe of using Displaced Corrupted Mementos to earn upgrades, and Tributes, a system that grants passive increases as you complete Revisited Horrific Visions.
The Hourglass of Horrific Visions
The Hourglass of Horrific Visions is a new upgrade tree for Revisited Horrific Visions, focused on giving you upgrades to survive them more easily. This tree is an abridged version of the old Titanic Research system.

Tributes
Tributes are a new way to gain passive upgrades in Revisited Horrific Visions. Tributes are shown in the preparation room in each Revisited Horrific Vision and are automatically unlocked as you reach certain thresholds over Horrific Vision runs. These thresholds require things you passively do in Horrific Vision runs, such as killing enemies and collecting potions.

Soridormi - Helper NPC in Revisited Horrific Visions
Soridormi is the one guiding us to revisit Horrific Visions, and this time around, she can also help you! Soridormi becomes accessible as a helper NPC after completing your first Revisited Horrific Vision.
When inside the Horrific Vision preparation room, you can interact with her hourglass on the quest Timely Assistance, which introduces you to her hourglass. After completing this quick quest, you can interact with the hourglass at any time to get Soridormi to serve as a Healer, DPS, or Tank (or not get her help at all).

Revisited Horrific Visions User Interface
Horrific Visions uses a few specific elements of the User Interface. This overview uses the in-game default UI. If you cannot see some of the features pointed out below, it may be due to an add-on. If you are using a UI add-on and can't see the Sanity Bar or the Sanity Restoration Orb Button, check your add-on settings and ensure another element isn't covering them.

Sanity Loss – Summary
🌀 Passive Drain: Sanity decreases automatically while inside the Vision. The drain rate depends on the area you're in.
⚔️ Enemies with Sanity Breaker: Some elites and bosses have abilities that reduce your Sanity. Watch for the Sanity Breaker buff.
🔥 Environmental Mechanics: Standing in dangerous zones (fire, glowing blue walls, Madness effects) causes Sanity loss.

How to reduce or restore Sanity loss: 🧠 Orb Operation Manual: First Hourglass upgrade. Grants 3 Sanity Restoration Orbs per run to fully restore Sanity and revive fallen allies. ⏳ Hourglass Main Upgrades: Steeled Mind: Reduces Sanity drain up to 40% with Steeled Mind 4. Singular Sanitation Expertise: Revives you with 500 Sanity and full HP once at 0 (Emergency Cranial Defibrillation). Expansive Mind: Boosts group Sanity by up to +150 and allows a free revive per run (Synchronized Mind Stabilizer). 🛡️ Additional Resistance: Completing each Horrific Vision area once gives 10% Sanity drain reduction, up to 50% per city (Stormwind and Orgrimmar). ☠️ Tribute – Elite Extermination: Killing elite NPCs and bosses restores 50/100/150 Sanity depending on tribute rank. 🧪 "Good" Potion: One of 5 potion colors restores 100 Sanity, another drains 100—changes every run!
How to reduce or restore Sanity loss:
🧠 Orb Operation Manual: First Hourglass upgrade. Grants 3 Sanity Restoration Orbs per run to fully restore Sanity and revive fallen allies.
⏳ Hourglass Main Upgrades:
- Steeled Mind: Reduces Sanity drain up to 40% with Steeled Mind 4.
- Singular Sanitation Expertise: Revives you with 500 Sanity and full HP once at 0 (Emergency Cranial Defibrillation).
- Expansive Mind: Boosts group Sanity by up to +150 and allows a free revive per run (Synchronized Mind Stabilizer).
🛡️ Additional Resistance:
- Completing each Horrific Vision area once gives 10% Sanity drain reduction, up to 50% per city (Stormwind and Orgrimmar).
☠️ Tribute – Elite Extermination: Killing elite NPCs and bosses restores 50/100/150 Sanity depending on tribute rank.
🧪 "Good" Potion:
- One of 5 potion colors restores 100 Sanity, another drains 100—changes every run!


Objectives and Gameplay
In each Horrific Vision, your main goal is to defeat the final boss:
- Alleria Windrunner in Stormwind
- Thrall in Orgrimmar
In addition to the main boss, there are 4 bonus objectives in surrounding areas (5 total objectives per Vision).
⚠️ Warning: Defeating the main boss automatically ends the Vision, even if you haven't completed the bonus objectives.
⏳ Your Sanity is your time limit.
You won’t be able to complete all areas until you have enough upgrades to:
- Reduce Sanity drain
- Restore Sanity during the run
✅ Tip: Only attempt areas suitable for your current Sanity Resistance level, and focus on upgrading the Hourglass before tackling harder content.
