Dathea
Dathea

Raid Boss

Dathea

Dathea, driven mad by her defeat, makes a pact with Raszageth to gain even greater power. Imbued with some of the Incarnation's power, Dathea gains control of the wind itself, unleashing her ferocity and tearing her enemies to pieces.

Tank
Zephyr Slam tank swap.
Aerial Buffet tanks must stay in range.
DPS
Conductive Mark charge a dormant add.
Crosswinds dodge.
Cyclone run away.
Coalescing Storm cross platforms and kill adds.
Thunderbolt players crossing platforms should alternate.
Heroic Changes
At 100 energy, the boss now only spawns 1 big add on her platform. She also spawns 1 big add and a group of small ones on another platform.
Kill the add on the boss' platform to get knocked to the other platform. Kill the adds there and use the death of the big one to cross back to the boss' platform.
The lightning debuff now lasts 15s, making it even more crucial not to spread it to other players or refresh it
Mythic Changes
Dathea doesn't spawn the "upon death bumping big adds" anymore. 5 are already present and dormant on her platform. You have to "fully charge" them by passing your electric DoT debuff to them 10 times.
The electric DoT Debuff doesn't fade anymore. Your only way to remove it now is to transfer it to a dormant add (= charge it). You still spread the debuff to nearby players and you still don't want that.
Charging an add triggers a burst of damage on the raid and a stacking 4s DoT. You should drop your charges by groups of 2 to keep up with the rythm of the fight. Don't go over 3 stacks.
When the very first marks are applied by the boss on players, you should have one player duplicate 2 marks to charge the first add faster. Otherwise don't spread them.
When you activate an add (by fully charging it to 10 stacks), it clears all the existing charges on other dormant adds.

Aerial Buffet

https://www.wowhead.com/en/spell=376851 - If the active tank is out of range, the boss will blast them with massive damage.
tanks must stay in range

Thunderbolt

https://www.wowhead.com/en/spell=390449 - Being on a platform applies a stacking DoT for 1.5 min. Healers will need to cross to keep players alive.To let the DoT fade, alternate the group of players going to each platform.
players crossing platforms should alternate

Zephyr Slam

https://www.wowhead.com/en/spell=375580 - The current tank takes massive damage and is knocked back. Also debuffed, increasing damage taken and the knock effect by 50% for 55s.
swap at 3 stacks and don't get knocked off when the cast ends.

Cyclone

https://www.wowhead.com/en/spell=376943 - The boss pulls everyone towards the center, dealing DoT damage. Players who get sucked in are thrown in the air.
during cyclone channel, don't get pulled into the boss.

Coalescing Storm

https://www.wowhead.com/en/spell=387849 - Upon reaching 100 energy, the boss spawns 2 big adds on the main platform. Upon death, they knock players back.
kill the adds. be careful with the knockback.

Crosswinds

https://www.wowhead.com/en/spell=388410 - Tornadoes periodically spawn, marked by blue swirls. They knock up and deal damage to anyone they hit.Sometimes tornadoes are marked with an arrow and move in that direction towards a marked spot, dealing damage around them when they land.
dodge the tornadoes. watch out for arrows indicating movements.

Conductive Mark

https://www.wowhead.com/en/spell=391686 - Several players are debuffed and marked with a circle, taking immediate damage and applying a 10s DoT that deals increasing damage.Touching the circle will spread the debuff to other players or refresh both yours and theirs.
spread to avoid passing or refreshing the debuffs. dodge the debuffed players.