The Bloodbound Horror.
The Bloodbound Horror.

The Bloodbound Horror.

In the dark pits below Nerub-ar Palace, the blood of the Old Gods congeals in foul, black pools. The Bloodbound Horror rises from this vile ooze — drawing everything in its path into The Unseeming.

Tank
Black Sepsis stay in range.
Healer
Crimson Rain heal through.
DPS
Gruesome Disgorge go downstairs with your group.
Black Bulwark interrupt & kill adds.
Manifest Horror cc & kill adds.
Goresplatter run away.
Bloodcurdle spread out.
Grasp From Beyond drop puddles out of group.
Black Blood swimming prohibited.
Bloodlust/Heroism
To be thrown at the boss's engagement.
Heroic Changes
Shortly after sending players downstairs, the boss Spewing Hemorrhage on each side of him that slowly turn counter-clockwise.
The beams are lethal upstairs and downstairs. Move around the boss to dodge them.
Most adds downstairs are static. Maneuver the boss upstairs so that the beams start in a position that doesn't prevent downstairs players from killing the adds.
Mythic Changes
Regularly, all players are marked with a circle that explodes, dealing heavy damage to anyone nearby. Spread out and stop moving.

Black Sepsis

Black Sepsis - If no tanks are in range, the boss deals massive raid-wide damage.
stay in range

Goresplatter

Goresplatter - At 100 Energy (after the 2nd group comes back up), the boss casts a massive 60y explosion that applies a 10s raid-wide DoT and kills players who are hit by the explosion.Run away and don't stand in the Black Blood.After each Goresplatter, the boss summons one additional Harbinger add downstairs and also deals Seeping Transfusion.
run!